"Dungeon" is an example of a hard surface modeling project undertaken by Ivan Ramos (Game Art, 2012 graduate) with additional credits to Emilio Zedan and Jared Sobotta. Click on the photo to enlarge and see all the detail that went into the lighting and textures. High-res

"Dungeon" is an example of a hard surface modeling project undertaken by Ivan Ramos (Game Art, 2012 graduate) with additional credits to Emilio Zedan and Jared Sobotta. Click on the photo to enlarge and see all the detail that went into the lighting and textures.